Video Game Collision Detection
Adding to the previous post of math for graphics my main goal was creating a collision detection system. Here are some references.
This was very helpful in giving a great explanation in collision detection and also had some nice diagrams which helped me understand the points. Explained collision detection among a variety of shapes.
http://www.metanetsoftware.com/technique/tutorialA.html
Basic physics 2D physics engine with some pseudo code:
http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/
More collision detection basics:
Theory of reflection through billiards explanation:
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